When was ffx 2 released




















The other thing to highlight is the return to an active time battle system. Essentially, the game lets you play how you want. My personal favourite though, is the Creature Creator. Kazushige Nojima also wrote Final Fantasy X -Will- , a "new episode" for the remaster, a 30—minute audio drama at the end credits featuring a new cast and new character voices. The PlayStation 4 version has further enhanced graphics and the ability to choose either the original and the remastered soundtrack in Final Fantasy X.

This version has cross-save functionality and remote play—the player can play the game on the PlayStation Vita via Remote Play function from the PlayStation 4. The PlayStation 4 version was released with a glitched random number generator affecting numerous aspects of the game, as well as a glitch that makes the background music restart after each battle.

Square Enix has since released a 1. The idea for the remastering came about when Square Enix met with some of the voice actors during the making of Final Fantasy Type-0 , and realized they hadn't met since the making of Final Fantasy X , and how it would be fun to do something for the game's tenth anniversary.

Yoshinori Kitase , the director of the original game, has cited his son as a motivation for the remake, as his son was at the age where he was too young to have played the original games when they were released, and only knew Tidus and Yuna through Dissidia Final Fantasy. Wanting his son to play one of his creations motivated Kitase to push to have the games available for PlayStation 3 and PlayStation Vita.

Character designer Tetsuya Nomura negotiated with various people and got shown green light for the project, but as staff was still devoted to the Final Fantasy XIII project, the remake wasn't possible right away. Back when Final Fantasy X was first developed, development was open and the planner could develop whatever he wanted, but in modern game development a lot of the process is tool-based and polish-focused, and the planner is not be able to put his own flavor into the game.

Square Enix hopes they can merge the old ways with using the new tools. When asked about the International versions having the option of using Japanese voices with English subtitles, Yoshinori Kitase said that is not possible due to PlayStation Vita not having the capacity for it, and they aim for the two versions to be as identical as can be. Incorrect character animations in a cutscene from the original Final Fantasy X with widescreen hacked.

The majority of the work for the remastered version was deciding what should be left alone and what should be changed. After the actual production began, all that was left was to check and approve the rest of the creative process. The team wanted to improve the art quality with fixes such as color correctness, backgrounds, and resolution. For both Final Fantasy X and Final Fantasy X-2 , many of the character models are remade from the ground up, including all the controllable characters.

The other characters and monsters had their textures rearranged to improve quality. For the support, the camera was adjusted to have the visuals work in 3D scenes, but the pre-rendered background scenes required a lot of redrawing and adding on to get them to look correct.

With the cut scenes, if the view was simply extended to , things like people on the sides waiting for their "cue" to enter, would become visible. Recreating the original gameplay proved to be difficult. The gameplay had to be adjusted to match with the improved visuals, but care was taken to ensure the player's impression would remain the same. Not all of the data from the original development project remains, and Square Enix worked with an external development studio Virtuos Games in Shanghai, China.

Yoshinori Kitase has said that in some ways, it'd been easier to rebuild some of the assets from scratch. At first the plan wasn't to have the music updated, but when the sound team heard about the project they approached Yoshinori Kitase and asked if they could remaster the soundtrack. The aim was to build on the experience of the original music and craft something that would be both different but welcoming for returning players. Because the PlayStation 2 version used a built-in tone generator with limited memory capacity, music director, Keiji Kawamori, wanted to fully re-master the soundtrack using current technology to match the re-mastered graphics.

Most tracks have had conservative changes by being "cleaned-up", but some tracks, like the " Battle Theme " and " Thunder Plains ", have been redone.

With themes like "Battle Theme", veteran Final Fantasy composer Nobuo Uematsu —who worked on the original and supervised parts of the remastered soundtrack—has said the idea was to create a tonal change as powerful as the upgrade being done to the game itself. The upgraded album release features three tracks not used in the original game—one of them being " Wakka's Theme ". Kazushige Nojima, the original scenario writer, wrote an audio drama for the remaster set one year after the events in Final Fantasy X-2 titled Final Fantasy X -Will-.

The drama is not meant to clearly depict a particular event, but to hint at the characters' lives after the events of Final Fantasy X The developers didn't want a particular image to be set in stone by presenting clear visuals, and that's why audio-only was chosen, to leave room for the fans' imaginations.

The PS Vita versions were released separately in Japan and Asia; outside of these regions both games were included, with Final Fantasy X being a physical release and Final Fantasy X-2 being a download code. The PlayStation 3 version bundles both games. Those who pre-ordered the PlayStation 3 version got a limited-edition artbook.

The PlayStation 3 version includes both Final Fantasy X and Final Fantasy X-2 and retailed for 7, yen for physical copy, and 6, yen for download. The games were released separately for PS Vita. Both retailed for 3, yen with the download version costing 3, yen. The PS Vita games were also released in a single pack, known as Final Fantasy X X-2 HD Remaster Twin Pack that retailed for 7, yen or 6, yen for the download version, including everything from the single-version games. Dead by Daylight streamers are being DDoS attacked.

Xbox's brilliant live quiz game 1 vs. Empire of Sin's free Precinct update and first paid expansion arrive next week. Twitch is now on Switch. Ubisoft confirms January release date for Rainbow Six Extraction. Premium only Off-topic: Getting off the familiar fantasy merry-go-round, and loving it. Premium only The Eurogamer Podcast: how racing games defined one of our finest. Supporters only Letter from the Editor: Feast and famine. The 10 most popular stories of the day, delivered at 5pm UK time.

Never miss a thing. She seems to be allied with Tidus while Wakka leaves with Yuna. Kimahri Ronso also becomes the elder leader of his tribe. Paine, the other FF-X party member, also goes her own way.

All things considered, there are a lot of potential party members in play. For the many people out there who may have only played Final Fantasy X , all of these details are considered canon, similar to how multimedia projects expanded the lore of Final Fantasy VII since long before FF7 Remake came along.

It remains to be seen just how Square Enix might use all of this. Corey Plante. When is the Final Fantasy X-3 release date? Final Fantasy X-2 is kind of a weird game, but it has a lot of style. Square Enix.



0コメント

  • 1000 / 1000