Monsters have specific Elemental weaknesses. Elemental damage is often just as useful as raw damage and matching the right element against the right monster can quickly end a battle. Affinity This stat represents your chance of performing a critical attack, as well as how much damage a critical attack deals. Affinity basically translates directly into extra damage. Weapons with powerful single attacks especially benefit with Affinity, allowing attacks like the charged Greatsword and Hammer attacks to deal even more damage.
From the Library of john titor ptg The Basics of Hunting 9 In the world of Monster Hunter, monsters only get stronger and stronger, so you must constantly upgrade with newer, more powerful weapons and equipment to fight them. Equipment comes in two general types: weapons and armor. Both of these have two categories of their own: Blademaster melee fighter or Gunner ranged weapon user. This section of the guide provides general information on all the weapon types in the game, as well as a primer on how armor and its associated skills function.
Its best suited for Hunters who want to patiently pick their spots and finish a monster with a few extremely potent attacks. When using the Great Sword, primarily focus on hitting with its Level 3 charge attack. This move can be used while the weapon is sheathed; practice this technique to increase mobility. The Great Sword can guard attacks, but it should only be used as a last resort, since most attacks inflict a great deal of red Health and quickly drain your Stamina.
The Long Sword is a great weapon for players familiar with other 3-D action games, looking for more mobility in their weapon. As you hit enemies with the Long Sword, your Spirit gauge located underneath your Health and Stamina gauges fills, giving you access to powerful Spirit slashes. These attacks never bounce off an enemy, making them very useful against enemies with thick hides.
When your Spirit gauge fills, you gain an attack boost for a limited time and your Spirit gauge does not drain for 30 seconds. This allows you to perform Spirit slashes without having to worry about your gauge! If the full 4-attack Spirit combo is performed, you gain an Attack power boost for a few minutes!
You can enhance this boost three times your gauge turns from white to yellow to red , and then extend it by landing the full Spirit combo again. Sword and Shield attacks start and finish very quickly and can be cancelled into a roll at any point, allowing you to safely pick away at your enemy. By itself, it is difficult to kill enemies with the Sword and Shield due to its relatively low damage per hit. Because it hits so often, you should use Elemental and Abnormal Status weapons over raw damage weapons since you are more likely to inflict ailments.
The Sword and Shield can use items while the weapon is drawn, allowing you to defend while healing yourself. When used along with the Wide- Range skill, you can essentially act as a healer, healing your allies while defending yourself! Dual Blades are great weapons for aggressive players that dont mind constantly being up close and personal with large beasts.
By pressing the R button you can enter Demon mode, which gives you more potent attacks, a quick dashing dodge, and the ultra-powerful Demon Flurry attack at the cost of Stamina. If a large amount of damage is dealt while in Demon mode when your Stamina is depleted, you enter Archdemon mode. This allows you to perform Demon mode attacks and Dashes without spending any Stamina! Much like the Great Sword, the Hammer is based around Charge attacks.
Unlike the Great Sword, you can move while charging the Hammer, making it easier to score a big hit. The Hammer is also one of the few weapons that can deal Impact damage, allowing it to dizzy enemy monsters and break certain monster parts, like Barroths head! When using the Hammer, try to aim for the head whenever possible. The Hunting Horn is also one of the two weapons that constantly deals Impact damage, allowing it to dizzy enemies. Each Hunting Horn has three notes attached to it, which determine what buffs and debuffs it can apply.
Each Hunting Horn attack plays a note and, once enough notes have been played, can bestow a buff by performing the combined notes. It can defend most attacks without taking any red Life and is also capable of dealing tremendous damage to enemies that try to attack. The Lances counterattacks allow you to block an attack and immediately strike back, dealing damage while on defense!
By tilting the Circle Pad toward your enemy and pressing X, you charge toward your opponent while blocking, absorb their attack, and gain position to punish them!
Instead of focusing on precise attacks, the Gunlance is more interested in blowing away enemies with extreme force. The Gunlances most potent attack is its WyvernFire maneuver, which trades a large amount of Sharpness for an immensely powerful explosive attack! WyvernFire can only be used every so often. Feel free to unleash it whenever you can so it can recover sooner!
In Axe mode, movement speed is slower but attacks can be performed quickly and chained together infinitely. Sword mode is limited by the gauge located underneath the Health gauges.
It is immensely powerful, dealing tons of damage in a limited time. While in this mode, you can unleash an attack that expends your Sword gauge into one explosive attack dealing enormous damage! Bowguns, while dealing less damage in general than melee weapons, can constantly fire at an enemy no matter where they are. This gives Bowguns great damage capability overall. There are two types of Bowguns, each with its own advantages and disadvantages.
The Light Bowgun features much greater mobility but is weaker than the Heavy Bowgun. Like its name indicates, the Heavy Bowgun has much greater offensive power, has the capability to block, and can enter into crouch mode where it can unload large quantities of special ammo without needing to reload. All this comes at a movement price. Your Hunter moves very slowly with a Heavy Bowgun, making escaping enemy attacks difficult if you werent already prepared.
Before selecting a Bowgun, try each one of them out and see if you prefer speedy movement or extreme power. You dont have to reload a Bow, but it is incapable of equipping different ammunition types.
Instead, different Coatings can be applied to your Bow, which give your arrows unique effects such as poison, paralysis, or simply added power. The Bow can add on to its damage by using powerful charge attacks. The type of the attack performed when a shot is fully charged changes, depending on the Bow. Try each one of these special attacks and see which you prefer. You also need to constantly craft new armor to sustain attacks from stronger monsters.
In most cases, armor comes in sets of five pieces: head, torso, arms, legs, and feet. There are some armor sets that do not have a full set of five pieces. Most armor can only be equipped by either Blademaster or Gunner weapon users, so be sure to purchase the correct set of armor for your preferred weapon class.
Each large monster has an associated armor set with it. After defeating a large monster, head to the Smithy and check out the available armor and see if theres anything you can use! Armor pieces also have associated elemental weaknesses and strengths, usually tied to the monster they came from.
For example, the Great Jaggi is very weak to fire and so is his armor! If you think youre taking more damage than you should from an enemy, check your elemental defense and think about changing armor! Talismans and Decorations In addition to armor series, there are two ways you can enhance the Skill points on your armor: Talismans and Decorations.
Talismans are additional equipment you can equip that dont provide any defense, but do offer extra Skill points. While Talismans are completely valuable, it can be very difficult to get the Talisman you want as after discovering a Talisman the Talisman you receive is completely random! Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free!
What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Monster Hunter Portable 3rd Magma shards? Earth Crystal. Iron Ore. Machalite Ore.
Dragonite ore. Carbalite Ore. Firecell Stone. Fucium Ore. Aquaglow Jewel. Sunspire Jewel. Bloodrun Jewel. Lazurite Jewel. Adamant Jewel. Mystery Charm. Shinning Charm. Timeworn Charm. Enduring Charm. Antidote Herb. Fire Herb. Hot Pepper. Sap Plant. Dragon Toadstool. General Info. Item Icons Weapon Icons. Explore Wikis Community Central. Register Don't have an account? View source.
0コメント