Why is 343 industries making halo 4




















According to the article, "This particular block essentially implements a kind of on-die "frontside bus" with the exact same latency and bandwidth characteristics as the older bus that connected the CPU and GPU when they were discrete parts.

Last edit by Julius Malco on 4th October pm. Steve Nicholls Programmer 9 years ago. Sadly consoles have held progress back considerably. Some pc devs try and push forward but the money grabbing publishers such as EA and the focus on consoles with now ancient hardware has basically stopped the graphical leaps in their tracks.

Rick Lopez Illustrator, Graphic Designer 9 years ago. I dont think its about power anymore, just art direction To me graphics in terms of appearence have flatline. I think future generations can offer more in terms of physics and AI. I know these things are tied to graphics, however If you take a still picture of most AAA games, they look very good and at times mimic reality to a high level of detail. Current generation consoles can do alot. I just think that aside from the technical and hardware resources, a developer or game creators creativity, imagination and problem solving is also important.

Sometimes as a creator, less is more. Because its not until you have reached the limit of your resources that you dont come up with unique ways off achieving the same results as if you had more resources. I think games can evolve in many ways, and this is why I dont buy all the mobile gaming hype.

My main form of gaming will be on home consoles. Ive owned most verions of Nintendo and SONY handheld gaming consoles, and iPad and smartphone games just dont do it for me unless I wanna kill 3 minutes waiting for the bus. Id like to see better facial expressions, realistic clothing behavior and objects having different density, mass and volume.

Dust, snow move realistically through the wind and be altered by varius in game characters and objects pressence. I would like to blow up a building made of differant materials such as concrete bricks Iron Rods and wood. The concrete would give away in varying degrees according to impact radius, the iron rods would be left standing but bent and the wood would burn.

However current generation technology allows developers to go around this in pre rendered or scripted actions. But im not too bothered because alot of things can be achived to simulate certain behaviors through other means.

Uncharted 3 is a good example and the upcoming Metal Gear rising also is proof of what i say. The other thing Id like to see pushed foward is AI. I kind of got off topic. Like future first person shooters would be great if you got people inside a building shooting at you and instead of killing the people inside you can just blow up the building.

More power is always good, however alot of these things I describe can simulate or be mimiced through other means. I was bloune away by squares luminouse engine. I found it more impressive then the Unreal 4 demo. Dammit I wish i can make games But on the contrary, the current developers are doing a good job and Im very impressed with what Ive seen, even though its on 5 year old hardware. I may give the series a shot with HALO 4. Edited 4 times. Last edit by Rick Lopez on 4th October pm.

Andrew Jakobs Lead Programmer 9 years ago. That's just BS, you forget that most of the pc gamers don't have the latest state of the art GPU's, they have midrange by now lowrange graphicscards. Yes a small diehard gamers have the latest highend computers.. It's also the older hardware that produces much better results with newer games compares to the PC-hardware, because no developer is ever gonna really optimize for the pc-hardware as they know that 3 months later there is another GPU on the market that's even faster, so why even bother..

Which in the end results in machines that run like shit even though it's much faster.. Just look at some tablets which run android, the hardware is state of the art, but android is slow as a turd. And look at how HTML5 is taking on, even though really it's actually a perfomance nightmare compared to native developed software..

Having to develop on 'old' hardware means you're also looking for any way to optimize your code and workflow so you can get more performance out of it, it also means you learn the hardware much MUCH better.. Have you played Halo 4? YES NO. Was this article informative? In This Article. Dom Peppiatt 2 days ago.

It's Miller Time. Stephany Nunneley 4 6 days ago. Lose Your Head. Jeremy Signor 11 hours ago. Ooey Gooey. Jeremy Signor 2 12 hours ago. Alien Artifact. Jeremy Signor 13 hours ago. Halo Infinite could be the best of both worlds if it strikes a balance between depicting a gruesome civil war between the Banished and the humans, much like in Halo , while retaining the more personal narrative beats that stood out in Halo 4 and 5.

While it's too early to predict whether Halo Infinite 's campaign experience will deliver on its promises, initial trailers seem to paint a picture of a game that could satisfy fans of both eras of Halo story campaigns. Halo Infinite is likely to take the franchise in an exciting new direction but in order to do so, it needs to wrap up some lingering storylines.

At 23, Shrey's greatest struggle remains whether to replay his favorite video games or try what everyone's trying. When he's not diligently working on his next big video game feature, he can be found daydreaming about finishing his next Novella. Halo Infinite Should Wrap Up These Lingering Storylines Halo Infinite is likely to take the franchise in an exciting new direction but in order to do so, it needs to wrap up some lingering storylines.

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